[JavaScript] 纯文本查看 复制代码
var data = [Math.random() * 300];
for (var i = 1; i < 50; i++) { //按照echarts
data.push(Math.round((Math.random() - 0.5) * 20 + data[i - 1]));
}
option = {
canvas:{
id: 'canvas'
},
series: {
name: '模拟数据',
itemStyle: {
color: 'rgb(255, 70, 131)'
},
areaStyle: {
color: 'rgb(255, 158, 68)'
},
data: data
}
};
[JavaScript] 纯文本查看 复制代码
LinearGradient.prototype.draw1 = function() { //折线参考线
...
//要考虑到canvas中的原点是左上角,
//所以下面要做一些换算,
//diff为x,y轴被数据最大值和最小值的取值范围所平分的等份。
this.series.data.forEach(function(item, index) {
var x = diffX * index,
y = Math.floor(self.height - diffY * (item - dataMin))
self.ctx.lineTo(x, y) //绘制各个数据点
})
...
}
[JavaScript] 纯文本查看 复制代码
this.series.data.forEach(function(item, index) { //找到前一个点到下一个点中间的控制点
var scale = 0.1 //分别对于ab控制点的一个正数,可以分别自行调整
var last1X = diffX * (index - 1),
last1Y = Math.floor(self.height - diffY * (self.series.data[index - 1] - dataMin)),
//前一个点坐标
last2X = diffX * (index - 2),
last2Y = Math.floor(self.height - diffY * (self.series.data[index - 2] - dataMin)),
//前两个点坐标
nowX = diffX * (index),
nowY = Math.floor(self.height - diffY * (self.series.data[index] - dataMin)),
//当期点坐标
nextX = diffX * (index + 1),
nextY = Math.floor(self.height - diffY * (self.series.data[index + 1] - dataMin)),
//下一个点坐标
cAx = last1X + (nowX - last2X) * scale,
cAy = last1Y + (nowY - last2Y) * scale,
cBx = nowX - (nextX - last1X) * scale,
cBy = nowY - (nextY - last1Y) * scale
if(index === 0) {
self.ctx.lineTo(nowX, nowY)
return
} else if(index ===1) {
cAx = last1X + (nowX - 0) * scale
cAy = last1Y + (nowY - self.height) * scale
} else if(index === self.series.data.length - 1) {
cBx = nowX - (nowX - last1X) * scale
cBy = nowY - (nowY - last1Y) * scale
}
self.ctx.bezierCurveTo(cAx, cAy, cBx, cBy, nowX, nowY);
//绘制出上一个点到当前点的贝塞尔曲线
})