using System;
using System.IO;
using System.Security.Permissions;
// Security permission request.
[assembly:FileIOPermissionAttribute(SecurityAction.RequestMinimum, All = @"c:\data.txt")]
public class ProcessFile {
public static void Main() {
try {
StreamReader sr = File.OpenText("data.txt");
Console.WriteLine("The first line of this file is {0}", sr.ReadLine());
}
catch(Exception e) {
Console.WriteLine("An error occurred: '{0}'", e);
}
}
}
using System;
public class Employee
{
//Create employee level property.
public int Emlevel
{
get
{
return(emlevel);
}
set
{
emlevel = value;
}
}
int emlevel;
}
public class Ex13
{
public static void PromoteEmployee(Object emp)
{
//Cast object to Employee.
Employee e = (Employee) emp;
// Increment employee level.
e.Emlevel = e.Emlevel + 1;
}
public static void Main()
{
try
{
Object o = new Employee();
DateTime newyears = new DateTime(2001, 1, 1);
//Promote the new employee.
PromoteEmployee(o);
//Promote DateTime; results in InvalidCastException as newyears is not an employee instance.
PromoteEmployee(newyears);
}
catch (InvalidCastException e)
{
Console.WriteLine("Error passing data to PromoteEmployee method. " + e);
}
}
}
2.3. 如何:显式引发异常
可以使用 throw 语句显式引发异常。还可以使用 throw 语句再次引发捕获的异常。较好的编码做法是,向再次引发的异常添加信息以在调试时提供更多信息。
public class ProcessFile
{
public static void Main()
{
FileStream fs = null;
try
{
//Opens a text tile.
fs = new FileStream(@"C:\temp\data.txt", FileMode.Open);
StreamReader sr = new StreamReader(fs);
string line;
//A value is read from the file and output to the console.
line = sr.ReadLine();
Console.WriteLine(line);
}
catch(FileNotFoundException e)
{
Console.WriteLine("[Data File Missing] {0}", e);
throw new FileNotFoundException(@"data.txt not in c:\temp directory]",e);
}
finally
{
if (fs != null)
fs.Close();
}
}
}