根据毕老师的HTML+CSS+JavaScript教程和下载的一些文档介绍自己在手机上写出来的一个简单五子棋,很简单的功能,许多功能都没有实现,写的过程中也遇到很多问题,现在的代码中也存在一些问题,但每一个字符都是自己敲出来的,清楚他们的功能,还是很有成就感的!先看下概貌吧!老鸟勿笑,凑着上网的机会贴上来希望能挣到点分。
已实现的功能:
根据指定位置落子
电脑玩家随即落子,与玩家实现简单对战
显示电脑随即挑选位置的过程
……自己发现吧,问题也有很多
比如电脑下棋时没有下到最右边和最下边,改来改去也还没试出电脑下最右边和最下边一排的情况……
代码:- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
- <html>
- <head><!--头部标签开始-->
- <title> New Document </title>
- <meta name="Generator" content="EditPlus">
- <meta name="Author" content="">
- <meta name="Keywords" content="">
- <meta name="Description" content="">
- <style type="text/css">
- /*CSS区域*/
- table{
- border: red 2px solid;
- border-collapse: collapse;
- text-align: center;
- }
- td,th{
- border: red 1px solid;
- padding: 5, 10, 5, 10;
- }
- </style>
- <script type="text/javascript">
- /*javascript区域*/
- var BOARD_SIZE = 9;
- var board = new Array();
- var s = "";
- function play()
- {
- if (board.length != 0)
- {
- alert("游戏已经开始了,点击“重新开始”开始新游戏");
- return;
- }
- init();
- show();
- }
- function init()
- {
- // s = "";
- board = new Array()
- for (var i=0; i<BOARD_SIZE; i++)
- {
- // s += ((i+1)+' ');
- board[i] = new Array();
- for (var j=0; j<BOARD_SIZE; j++)
- {
- board[i][j] = "┼";
- // s += board[i][j];
- }
- // s += "
- ";
- }
- // s += " ";
- // for (var k=1; k<10; k++)
- {
- // s += " "+k;
- }
- //alert(s);
- }
- function getBoard()
- {
- return board;
- }
- //var flag = false; //电脑没下呢 电脑调用setChess又执行了computerDo
- function setChess(pos, chessMan)
- {
- if (!pos)
- {
- return;
- }
- board[pos[0]][pos[1]] = chessMan;
- show();
- if (chessMan=='●')
- {
- computerDo();
- }
- /*
- if (flag)
- {
- return;
- }
- flag = false;
- if (!flag)
- {
- computerDo();
- }
- else
- flag = false;
- */
- }
- function computerDo()
- {
- var x = parseInt(Math.random()*(BOARD_SIZE));
- var y = parseInt(Math.random()*(BOARD_SIZE));
- alert("Computer:"+x+"---"+y);
- while (!checkPos(x+"", y+"") || hasChess(x-1,y-1))
- {
- x = parseInt(Math.random()*(BOARD_SIZE));
- y = parseInt(Math.random()*(BOARD_SIZE));
- alert("Computer:"+x+"---"+y);
- }
- var pos = [x-1, y-1];
- setChess(pos, "○");
- }
- function show()
- {
- s = "";
- var node = document.getElementById("boardspan");
- for (var i=0; i<BOARD_SIZE; i++)
- {
- s += ((i+1)+' ');
- for (var j=0; j<BOARD_SIZE; j++)
- {
- s += board[i][j];
- }
- s += "
- ";
- }
- s += " ";
- for (var k=1; k<10; k++)
- {
- s += " "+k;
- }
- node.innerHTML = s;
- }
- function rePlay()
- {
- init();
- show();
- }
- function getPos()
- {
- var pos = new Array();
- var x = document.getElementById("posx").value;
- var y = document.getElementById("posy").value;
- if (!checkPos(x, y))
- {
- alert("输入位置有误,请重新输入!");
- return;
- }
- pos[0] = x - 1;
- pos[1] = y - 1;
- if (hasChess(pos[0], pos[1]))
- {
- alert("该位置已有棋子,请重新输入!");
- return;
- }
- /*/防止电脑调用setChess时自动调用
- document.getElementById("posx").value = "";
- document.getElementById("posy").value = "";
- */
- //alert(pos[0] + "::" + pos[1]);
- return pos;
- }
- function hasChess(x, y)
- {
- return (board[x][y]!='┼')?true:false;
- }
- function checkPos(x, y)
- {
- var reg = "^[1-9]{1}$";
- return (x.match(reg)&&y.match(reg))?true:false;
- }
- </script>
- </head><!--头部标签结束-->
- <body><!--主体标签开始-->
- <!--注释区域-->
- <table>
- <th colspan=3 style="font-size:24; color:green">五子棋</th>
- <tr>
- <td colspan=3>
- <span id="boardspan">
- 棋盘显示区
- </span>
- </td>
- </tr>
- <tr>
- <td rowspan=2>落子位置</td>
- <td>横向:<input type="text" id="posx" size=4 /></td>
- <td rowspan=2><input type="button" value="确定" onclick="setChess(getPos(), '●')"</td>
- <tr>
- <td>竖向:<input type="text" id="posy" size=4 /></td>
- </tr>
- </tr>
- <tr>
- <th><input type="button" value="开始游戏" onclick="play()" /></th>
- <th colspan=2><input type="button" value="重新开始" onclick="rePlay()" /></th>
- </tr>
- </table>
- </body><!--主体标签结束-->
- </html>
复制代码
|
|