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© lovefmylgs 中级黑马   /  2014-5-2 08:28  /  2174 人查看  /  5 人回复  /   0 人收藏 转载请遵从CC协议 禁止商业使用本文


package Snake;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Image;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseListener;
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import java.io.File;
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import java.io.IOException;
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import java.text.BreakIterator;
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import javax.crypto.spec.IvParameterSpec;
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import javax.imageio.ImageIO;
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import javax.swing.JButton;
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import javax.swing.JPanel;
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import javax.swing.text.html.CSS;
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public class ShellWin extends JPanel implements ActionListener,Runnable,KeyListener{
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    JButton startGame=new JButton("开始");
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    JButton stopGame=new JButton("停止");
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    int fang;
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    int chang;
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    int fen=0;
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    int[] xs=new int[400];
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    int[] ys=new int[400];
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    int douX;int douY;
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    Thread nThread;
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    public ShellWin()
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    {
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        nThread=new Thread(this);
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       this.add(startGame);this.add(stopGame);
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       this.startGame.addActionListener(this);
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       this.addKeyListener(this);
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       造蛇();
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       造豆();
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    }
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    public void paintComponent(Graphics g)
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    {
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        super.paintComponent(g);
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        g.drawString("分数:"+fen, 50, 50);
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        g.drawRect(100,100, 600, 600);
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        显示蛇(g);
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        显示豆(g);
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    }
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    @Override
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    public void actionPerformed(ActionEvent e) {
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        if(e.getSource()==startGame)
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        {
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            this.requestFocus();
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            nThread.start();
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           this.repaint(); 
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        }
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    }
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    //能不能吃豆,能不能死
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    void 死()
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    {
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        System.out.println("死了!");
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    }
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    void 吃()
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    {
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        chang++;
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        this.fen+=100;
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        造豆();
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    }
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    boolean 能出界死吗()
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    {
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        if(xs[0]==70||xs[0]==700||ys[0]==70||ys[0]==700)
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        {
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            return true;
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        }
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        return false;
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    }
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    void 转向(int 新方向)
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    {
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      if(fang%2!=新方向%2)
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      {
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          fang=新方向;
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      }
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    }
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    boolean 吃自己了吗()
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    {
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        for (int i = 1; i < chang; i++) {
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            if(xs[0]==xs[i]&&ys[0]==ys[i])
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            {
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                return true;
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            }
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        }
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        return false;
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    }
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    boolean 能吃豆吗()
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    {
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        if(xs[0]==douX&&ys[0]==douY)
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        {
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            return true;
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        }
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        return false;
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    }
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    void 造蛇()
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    {
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        fang=2;chang=5;
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        for (int i = 0; i < chang; i++) {
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            xs[i]=400;
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            ys[i]=400+30*i;
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        }
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    }
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    void 造豆()
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    {
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       douX=30*(int)(Math.random()*19)+100;
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       douY=30*(int)(Math.random()*19)+100;
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       for (int i = 0; i < chang; i++) {
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           if(xs[i]==douX&&ys[i]==douY)
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           {
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               造豆();
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               return;
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           }
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       }
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    }
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    void 显示豆(Graphics g)
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    {
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        g.setColor(Color.RED);
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        g.fillOval(douX, douY, 30, 30);
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    }
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    void 爬()
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    {
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        for (int i = chang-1; i >0; i--) {
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            xs[i]=xs[i-1];
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            ys[i]=ys[i-1];
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        }
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        switch (fang) {
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        case 1:
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            xs[0]=xs[0]+30;
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            break;
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        case 2:
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            ys[0]=ys[0]-30;
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            break;
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        case 3:
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            xs[0]=xs[0]-30;
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            break;
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        case 4:
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            ys[0]=ys[0]+30;
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            break;
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        default:
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            break;
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        }
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    }
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    void 显示蛇(Graphics g)
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    {
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        for (int i = 0; i < chang; i++) {
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            g.setColor(Color.BLUE);
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            g.drawRect(xs[i], ys[i], 30, 30);
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        }
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    }
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    @Override
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    public void run() {
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        while(true)
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        {
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            try {              
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                if(能吃豆吗())
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                {
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                   吃();
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                }
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                if(能出界死吗())
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                {
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                    死();
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                    return;
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                }
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                if(吃自己了吗())
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                {
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                    死();
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                    return;
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                }
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                爬();
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                Thread.sleep(80);
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                repaint();
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            } catch (InterruptedException e) {
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                e.printStackTrace();
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            }
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        }
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    }
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    void 转向()
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    {
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    }
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    @Override
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    public void keyPressed(KeyEvent e) {
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        switch (e.getKeyCode()) {
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        case KeyEvent.VK_UP:
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            转向(2);
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            break;
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        case KeyEvent.VK_DOWN:
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            转向(4);
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            break;
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        case KeyEvent.VK_LEFT:
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            转向(3);
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            break;
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        case KeyEvent.VK_RIGHT:
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            转向(1);
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            break;
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        default:
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            break;
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        }
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    }
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    @Override
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    public void keyReleased(KeyEvent e) {
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        // TODO Auto-generated method stub
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    }
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    @Override
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    public void keyTyped(KeyEvent e) {
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        // TODO Auto-generated method stub
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    }
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}

5 个回复

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天道酬勤_||淡腾 来自手机 中级黑马 2014-5-16 07:36:17
沙发
谢谢分享
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为何代码是以这种霸气的方式贴出来的  - -
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好东西哇:D
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        额,这贴代码的时候能整理一下吗
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这么经典的游戏源码 ,谢谢分享
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