就是觉得好玩,所以自己只做了地图,重新写了代码,完成以后拿来共享一下,请各位多多指教。
先附上游戏.out文件和代码main.c的网盘地址:http://pan.baidu.com/s/1dD2Mn1f
思路分析:
/1/ 画(更新)迷宫地图;
/2/ 判断老鼠是否成功逃离迷宫:逃离成功,game over,否则,继续游戏;
/3/ 给出上下左右键的提示,让用户输入;
/4/ 如果输入错误, 重新输入,直到输入正确后,老鼠开始移动;
/5/ 让老鼠按照用户指令移动,老鼠移动过后要更新地图,即重复第一步;
本人习惯将重复利用的代码块写成函数,所以对于上述分析,重复进行的代码部分应该有两处:
一是更新地图部分;
二是用户输入部分。
所以对这两部分做了封装,写成函数,便于重复调用。
下面分享了本人写的老鼠迷宫之《爱我别走》Game,欢迎讨论。
============================华丽分割线=======================
#include
#include
#define ROW 10
#define COL 15
void printMap(char map[ROW][COL], int rows, int cols);
char inputCharactor(char *range, int length);
void printMap(char map[ROW][COL], int rows, int cols) {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
printf("%c", map[i][j]);
}
printf("\n");
}
}
char inputCharactor(char *range, int length) {
char ch;
int index = -1;
while(1) {
printf(">>>>> ");
ch = getchar();
if(ch != '\n') {
while (getchar() != '\n');
}
for (int i = 0; i < length; i++) {
if(range[i] == ch) {
index = i;
break;
}
}
if (index != -1) break;
}
return ch;
}
int main(int argc, const char * argv[]) {
int x = 1,y = 1,temp;
char input;
char range[] = {
'a','d','s','w',
'W','S','A','D',
'I','K','J','L',
'j','k','l','i'
};
char map[ROW][COL]={
{'#','#','#','#','#','#','#','#','#','#','#','#','#',' ','#'},
{'#','O',' ',' ','#',' ',' ',' ','#','#','#','#','#',' ','#'},
{'#','#','#',' ','#','#','#',' ',' ','#',' ',' ',' ',' ','#'},
{'#',' ',' ',' ','#',' ',' ',' ','#','#','#',' ','#','#','#'},
{'#',' ','#','#','#',' ','#','#',' ',' ',' ',' ','#',' ','#'},
{'#',' ',' ',' ','#',' ',' ','#',' ','#','#',' ','#',' ',' '},
{'#','#','#',' ','#','#',' ',' ',' ','#','#',' ','#',' ','#'},
{'#',' ',' ',' ',' ','#','#','#',' ','#',' ',' ',' ',' ','#'},
{'#',' ','#','#',' ',' ',' ',' ',' ','#',' ',' ',' ',' ','#'},
{'#','#','#','#','#','#','#','#','#','#','#','#','#','#','#'},
};
while (1) {
printMap(map,ROW,COL);
if (x == 0 || y == 0 || x == ROW-1 || y == COL-1) {
printf("爱我,别走!\n");
}
printf("请输入 w、i(上) s、k(下) a、j(左) d、l(右)\n");
input = inputCharactor(range,16);
switch (input) {
case 'w':
case 'W':
case 'I':
case 'i':
if (map[x-1][y] == ' ') {
temp = map[x][y];
map[x][y] = map[x-1][y];
map[x-1][y] = temp;
x--;
} break;
case 'a':
case 'A':
case 'J':
case 'j':
if (map[x][y-1] == ' ') {
temp = map[x][y];
map[x][y] = map[x][y-1];
map[x][y-1] = temp;
y--;
} break;
case 's':
case 'S':
case 'k':
case 'K':
if (map[x+1][y] == ' ') {
temp = map[x][y];
map[x][y] = map[x+1][y];
map[x+1][y] = temp;
x++;
} break;
case 'd':
case 'D':
case 'l':
case 'L':
case 26:
if (map[x][y+1] == ' ') {
temp = map[x][y];
map[x][y] = map[x][y+1];
map[x][y+1] = temp;
y++;
} break;
}
system("clear");
}
return 0;
}
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