这篇文章主要介绍了DevExpress之TreeList用法,对于C#初学者有一定的借鉴价值,需要的朋友可以参考下
本文实例总结了DevExpress之TreeList用法,希望对大家学习C#程序设计起到一定的帮助作用。具体实例如下:
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Windows.Forms;
- using DevExpress.XtraBars;
- using DevExpress.XtraTreeList;
- using DevExpress.XtraTreeList.Nodes;
- namespace DevExpressUtilHelpV3
- {
- public static class TreeListToolV3
- {
- public delegate string BuildPathRule(string nodeText, string fullPathInfo);
- /// <summary>
- /// 获取选中节点到根节点的所有信息
- /// </summary>
- /// <param name="focusedNode">TreeListNode</param>
- /// <param name="columnID">列名称</param>
- /// <param name="buildPathRule">规则委托</param>
- /// <returns>路径信息</returns>
- public static string FullPathInfo(this TreeListNode focusedNode, string columnID, BuildPathRule buildPathRule)
- {
- if (focusedNode == null)
- throw new ArgumentNullException("focusedNode");
- if (string.IsNullOrEmpty("columnID"))
- throw new ArgumentNullException("columnID");
- string _fullPathInfo = string.Empty;
- _fullPathInfo = focusedNode.GetDisplayText(columnID);
- while (focusedNode.ParentNode != null)
- {
- focusedNode = focusedNode.ParentNode;
- string _nodeText = focusedNode.GetDisplayText(columnID).Trim();
- _fullPathInfo = buildPathRule(_nodeText, _fullPathInfo);
- }
- return _fullPathInfo;
- }
- public delegate bool CompareNodeRule(TreeListNode focusedNode);
- /// <summary>
- /// 获取筛选节点到根节点的所有信息
- /// </summary>
- /// <param name="focusedNode">TreeListNode</param>
- /// <param name="columnID">列名称</param>
- /// <param name="compareNodeRule">规则委托</param>
- /// <param name="buildPathRule">规则委托</param>
- /// <returns>路径信息</returns>
- public static string FilterPathInfo(this TreeListNode focusedNode, string columnID, CompareNodeRule compareNodeRule, BuildPathRule buildPathRule)
- {
- if (focusedNode == null)
- throw new ArgumentNullException("focusedNode");
- if (string.IsNullOrEmpty("columnID"))
- throw new ArgumentNullException("columnID");
- string _fullPathInfo = string.Empty;
- _fullPathInfo = focusedNode.GetDisplayText(columnID);
- while (focusedNode.ParentNode != null)
- {
- focusedNode = focusedNode.ParentNode;
- if (compareNodeRule(focusedNode))
- {
- string _nodeText = focusedNode.GetDisplayText(columnID).Trim();
- _fullPathInfo = buildPathRule(_nodeText, _fullPathInfo);
- }
- }
- return _fullPathInfo;
- }
- /// <summary>
- /// 递归遍历树节点
- /// </summary>
- /// <param name="tree"></param>
- /// <param name="opreateRule"></param>
- public static void LoopTree(this TreeList tree, Action<TreeListNode> opreateRule)
- {
- if (tree == null)
- throw new ArgumentNullException("tree");
- foreach (TreeListNode node in tree.Nodes)
- {
- opreateRule(node);
- if (node.Nodes.Count > 0)
- {
- LoopTreeNodes(node, opreateRule);
- }
- }
- }
- /// <summary>
- /// 递归遍历TreeListNode节点
- /// </summary>
- /// <param name="node"></param>
- /// <param name="opreateRule"></param>
- public static void LoopTreeNodes(this TreeListNode node, Action<TreeListNode> opreateRule)
- {
- if (node == null)
- throw new ArgumentNullException("node");
- foreach (TreeListNode _childNode in node.Nodes)
- {
- opreateRule(_childNode);
- LoopTreeNodes(_childNode, opreateRule);
- }
- }
- /// <summary>
- /// 递归遍历TreeListNode,当opreateRule返回false停止循环
- /// </summary>
- /// <param name="node">TreeListNode</param>
- /// <param name="opreateRule">Func<TreeListNode, bool></param>
- public static void LoopTreeNodes_Break(this TreeListNode node, Func<TreeListNode, bool> opreateRule)
- {
- if (node == null)
- throw new ArgumentNullException("node");
- foreach (TreeListNode _childNode in node.Nodes)
- {
- if (!opreateRule(_childNode))
- break;
- LoopTreeNodes_Break(_childNode, opreateRule);
- }
- }
- /// <summary>
- /// 递归遍历TreeListNode,当opreateRule返回false跳出循环,直接进入下次循环
- /// </summary>
- /// <param name="node">TreeListNode</param>
- /// <param name="opreateRule">Func<TreeListNode, bool></param>
- public static void LoopTreeNodes_Continue(this TreeListNode node, Func<TreeListNode, bool> opreateRule)
- {
- if (node == null)
- throw new ArgumentNullException("node");
- foreach (TreeListNode _childNode in node.Nodes)
- {
- if (!opreateRule(_childNode))
- continue;
- LoopTreeNodes_Continue(_childNode, opreateRule);
- }
- }
- public delegate bool CheckNodeRule(TreeListNode fucusedNode);
- public delegate void CheckNodeNullRule();
- /// <summary>
- /// 节点为null检查
- /// </summary>
- /// <param name="fucusedNode">TreeListNode</param>
- /// <param name="checkNodeRule">若为NULL,处理逻辑</param>
- /// <returns>TreeListNode</returns>
- public static TreeListNode CheckNull(this TreeListNode fucusedNode, CheckNodeNullRule checkNodeRule)
- {
- if (fucusedNode == null)
- {
- checkNodeRule();
- return null;
- }
- return fucusedNode;
- }
- /// <summary>
- /// 正对节点的检查逻辑
- /// </summary>
- /// <param name="fucusedNode">TreeListNode</param>
- /// <param name="checkNodeRule">检查逻辑代码[委托]</param>
- /// <returns>TreeListNode</returns>
- public static TreeListNode Check(this TreeListNode fucusedNode, CheckNodeRule checkNodeRule)
- {
- if (fucusedNode != null)
- return checkNodeRule(fucusedNode) == true ? fucusedNode : null;
- return null;
- }
- /// <summary>
- /// 水平滚动条
- /// </summary>
- /// <param name="tree">TreeList</param>
- public static void HorzScroll(this TreeList tree)
- {
- if (tree == null)
- throw new ArgumentNullException("tree");
- tree.OptionsView.AutoWidth = false;
- tree.BestFitColumns();
- tree.HorzScrollVisibility = ScrollVisibility.Always;
- }
- /// <summary>
- /// 为TreeList附加右键菜单
- /// MouseUp(object sender, MouseEventArgs e)事件中调用
- /// </summary>
- /// <param name="tree">TreeList</param>
- /// <param name="e">MouseEventArgs</param>
- /// <param name="menu">PopupMenu</param>
- /// <param name="attachMenuRule">AttachMenuRule</param>
- public static void AttachMenu(this TreeList tree, MouseEventArgs e, PopupMenu menu, Func<TreeListNode, bool> attachMenuRule)
- {
- if (tree == null)
- throw new ArgumentNullException("tree");
- if (menu == null)
- throw new ArgumentNullException("menu");
- if (e.Button == MouseButtons.Right && Control.ModifierKeys == Keys.None && tree.State == TreeListState.Regular)
- {
- Point _point = new Point(Cursor.Position.X, Cursor.Position.Y);
- TreeListHitInfo _hitInfo = tree.CalcHitInfo(e.Location);
- if (_hitInfo.HitInfoType == HitInfoType.Cell)
- tree.SetFocusedNode(_hitInfo.Node);
- if (attachMenuRule(tree.FocusedNode))
- menu.ShowPopup(_point);
- }
- }
- /// <summary>
- /// 设置父节点的状态AfterCheckNode(object sender, NodeEventArgs e)
- /// </summary>
- /// <param name="node"></param>
- /// <param name="check"></param>
- public static void ProcessNodeCheckState(this TreeListNode node, CheckState check)
- {
- if (node == null)
- throw new ArgumentNullException("node");
- SetCheckedChildNodes(node, check);
- SetCheckedParentNodes(node, check);
- }
- /// <summary>
- /// 设置子节点CheckState
- /// </summary>
- /// <param name="node"></param>
- /// <param name="check"></param>
- private static void SetCheckedChildNodes(TreeListNode node, CheckState check)
- {
- if (node != null)
- {
- node.LoopTreeNodes((TreeListNode _node) =>
- {
- _node.CheckState = check;
- });
- }
- }
- /// <summary>
- /// 设置父节点CheckState
- /// </summary>
- /// <param name="node"></param>
- /// <param name="check"></param>
- private static void SetCheckedParentNodes(TreeListNode node, CheckState check)
- {
- if (node.ParentNode != null)
- {
- bool _checkStatus = false;
- CheckState _nodeState;
- node.LoopTreeNodes_Break((TreeListNode _node) =>
- {
- _nodeState = _node.CheckState;
- if (!check.Equals(_nodeState))
- {
- _checkStatus = !_checkStatus;
- return false;//跳出循环
- }
- return true;//继续循环
- });
- node.ParentNode.CheckState = _checkStatus ? CheckState.Indeterminate : check;
- SetCheckedParentNodes(node.ParentNode, check);
- }
- }
- /// <summary>
- /// 根据CheckState获取TreeListNode
- /// </summary>
- /// <param name="tree">TreeList</param>
- /// <param name="state">CheckState</param>
- /// <param name="GetNodesByStateRule">返回True的时候继续</param>
- /// <returns>TreeListNode集合</returns>
- public static List<TreeListNode> GetNodesByState(this TreeList tree, CheckState state, Func<TreeListNode, bool> GetNodesByStateRule)
- {
- if (tree == null)
- throw new ArgumentNullException("tree");
- List<TreeListNode> _checkNodes = new List<TreeListNode>();
- tree.LoopTree((TreeListNode node) =>
- {
- if (GetNodesByStateRule(node))
- {
- if (node.CheckState == state)
- _checkNodes.Add(node);
- }
- });
- return _checkNodes;
- }
- }
- }
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本文实例备有详尽的注释,可以帮助大家更好的加以理解。 |
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